Science Technology Engineering Arts and Math (S.T.E.A.M.) Academy
In Collaboration with The City of Deerfield Beach Teen Center
Background: The lack of access to quality STEM resources and experiences in high-poverty schools put students at a disadvantage and limits their prospects for rewarding STEM careers. Teen Center participants from Deerfield Beach Middle and Deerfield High School, which receive Title 1 funding, also need access to quality STEM programming. This is evident from the low math scores in the Florida Standards Assessments (FSA). To address this issue, Change Me Foundation Inc proposes to implement a S.T.E.A.M. Academy in collaboration with The City of Deerfield Beach Teen Center.
Program/Project Description:
DFB S.T.E.A.M. Academy Goals and Objectives:
Goal: Encourage diverse students to pursue STEAM careers
The S.T.E.A.M. Academy will be a six-module component integrated into the after-school program for teens aged 13-18. Each module will cover a different field of STEAM and engage participants in project-based science activities. Local scientists and engineers will interact with the students, providing real-world perspectives. The program aims to increase interest in STEAM disciplines, expose teens to career pathways, and prepare them for post-secondary education.
Program/Project Description:
DFB S.T.E.A.M. Academy Goals and Objectives:
Goal: Encourage diverse students to pursue STEAM careers
- Objective: Provide project-based pedagogy to promote interest in STEAM.
- Objective: Showcase real-life implications of STEAM.
- Objective: Expose students to various STEAM fields and methodologies.
- Objective: Foster critical thinking, problem-solving, teamwork, and innovation.
The S.T.E.A.M. Academy will be a six-module component integrated into the after-school program for teens aged 13-18. Each module will cover a different field of STEAM and engage participants in project-based science activities. Local scientists and engineers will interact with the students, providing real-world perspectives. The program aims to increase interest in STEAM disciplines, expose teens to career pathways, and prepare them for post-secondary education.
|
|
|